In games which use this format, not only are MIDI-like music sequences stored in this format, but the first sequence in each game handles sound effects. This format can be thought of as a cross between MIDI and a scripting language such as Python: it contains instructions for things like playing notes, pitch bend, and selecting instruments, and also programming instructions like branches, loops, calls, memory I/O, and some basic variable manipulation. BackgroundĬertain Nintendo 64 games made by Nintendo's internal studios, including Super Mario 64, Zelda, and several others, use a music sequence format called Music Macro Language (formerly referred to as Audioseq after the name of the file containing the sequences in the OoT Debug ROM). If you are using an old-school toolchain which doesn't split the ROM into its constituent files, but where you just edit the whole ROM in one tool after another, use SEQ64 V1.5. The rest of this README explains in more detail. m64 are all the same thing (Music Macro Language binary).mus is the text-based assembly language version of this same data. mus? What is all this? Where do I load a ROM? Made with the Juce 6 C++ framework under the GP元 license InstructionsĬlick the Wiki tab for articles on SEQ64 compilation and use.com?. Seq64 - Sequenced music editor for first-party N64 games.Ĭreated by and Copyright (C) 2014-2023 Sauraen, under the GNU General Public License version 3 - see LICENSE.txt Or, integrate as a submodule into your romhack or decomp repo! Impressum Or, compile from source on Linux, WSL, Windows native, or Mac with an easy, modern CMake build system. Click the Releases tab to download SEQ64 V2 or the legacy SEQ64 V1.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |